How to Import an Image in SolidCraft (Canvas)

Run SolidCraft in your browser

The official web build, loaded right here. No install, no account. Desktop browser with a mouse recommended.

Loads the free web build (a few MB). Your models stay in your browser.

Next: get the desktop app

We picked your system. Files come straight from the official GitHub release (always the latest version).

Latest release: v0.18.1 (20 October 2026)

The installers are not code-signed yet, so Windows or macOS may warn you the first time. How to get past the warning.

Yes, SolidCraft can import an image and let you sketch over it. The feature is called Canvas, just like in Fusion 360. You drop a PNG or JPEG onto a sketch plane, scale it to real size with Calibrate, and trace it with the normal sketch tools. We tested every step below in the free browser version (v0.16.1, October 2026), which you can run at the top of this page.

The example image is a hand-drawn L-shaped bracket with a 100 mm reference line, the kind of thing you'd get from a photo of a paper sketch or an old drawing.

1. Start a sketch and choose Canvas

Create a new design, click Create Sketch and pick a plane (for a flat part, XY). Inside the sketch, open SKETCH › INSERT on the toolbar. It lists Insert DXF, Insert SVG, Canvas, Decal and Edit Canvas.

The SKETCH › INSERT menu in SolidCraft with Insert DXF, Insert SVG, Canvas, Decal and Edit Canvas

Click Canvas and choose your PNG or JPEG. In the browser version a small "Files in this browser" window opens first: click Insert from computer… and pick the image.

Canvas is only in the SKETCH tab. The INSERT menu on the SOLID tab has fasteners, STEP and meshes, but no canvas.

2. The image lands on your sketch plane

The image appears centred on the origin, 100 mm wide and 50% transparent by default, so the grid and your sketch lines stay visible through it. It also shows up in the Browser panel under a new Canvases folder.

An image inserted as a canvas in SolidCraft, shown semi-transparent on the XY plane with a Canvases folder in the Browser panel

At this point the image is almost never the right size: a 100 mm line on your drawing might measure 40 mm or 250 mm. That's what Calibrate fixes.

3. Calibrate the canvas to real size

Right-click the canvas in the Browser panel and choose Calibrate.

Right-click menu of a canvas in SolidCraft: Edit Canvas, Calibrate, Delete, Rename, Show/Hide

The Calibrate window asks for three things:

SolidCraft Calibrate Canvas dialog with Point A, Point B and Distance fields

Double-click a field to type a value. Click Calibrate, and the image scales so those two points are exactly that far apart. Point A stays where it is.

In our test the "100 mm" line was really 50 mm long after inserting. After calibrating with Distance = 100 mm, the canvas width went from 120 mm to 240 mm: exactly double, as expected.

Tip: when the window opens, Point A and Point B start at the left and right edges of the image (–60 mm and 60 mm for a 120 mm-wide canvas), which helps you work out where your two reference points sit. Pick points as far apart as possible, because small errors matter less over a long distance.

4. Move, rotate or fade the image if you need to

Right-click the canvas › Edit Canvas to fine-tune it:

Setting What it does
Center X / Center Y Moves the image on the plane
Width Sets the size directly, if you already know the image's real width
Angle Rotates a crooked photo or scan
Opacity Makes the image fainter or stronger (default 0.50)
Flip Mirrors the image

SolidCraft Edit Canvas dialog with Center X, Center Y, Width, Angle, Opacity and Flip

5. Trace over it

Now sketch on top of the image with the normal tools: L for lines, C for circles, R for rectangles. Because the canvas is true to scale, what you trace is true to scale too. Add dimensions (D) afterwards to clean up hand-drawn wobbles into exact values.

Traced outline and three holes on top of a calibrated canvas in SolidCraft

6. Finish the sketch and extrude

Click Finish Sketch, then Extrude (E) and click inside the outline. Pick the area between the outline and the holes, so the holes stay open. The canvas stays in the design as a reference; hide it with the eye icon next to it, or delete it, when you're done.

A 5 mm extruded L bracket with three holes, built by tracing a canvas image in SolidCraft

Canvas, Decal, or Insert SVG/DXF?

You have… Use Why
A photo, scan or screenshot (PNG, JPEG) Canvas A reference picture to trace over
A logo or label to put on a part Decal Sits on a flat face of a body
A vector file (SVG) or CAD drawing (DXF) Insert SVG / Insert DXF Comes in as real sketch curves, no tracing needed

Need the app first? The SolidCraft download page has every installer, or run it in your browser above. New to sketching? Start with the SolidCraft tutorial.

FAQ

Can SolidCraft import an image to sketch on, like Fusion 360?

Yes. SolidCraft calls it a Canvas, the same name Fusion uses. It works in the desktop app and in the free browser version. Open a sketch, then SKETCH › INSERT › Canvas and pick a PNG or JPEG.

Which image formats can I use?

PNG and JPEG. SVG and DXF files are different: they come in as real sketch curves through INSERT › Insert SVG and Insert DXF, so you do not need to trace them.

Where is Calibrate? I can't find it on the toolbar.

Calibrate is not on the toolbar. Right-click the canvas in the Browser panel on the left (under Canvases) and choose Calibrate. The same menu has Edit Canvas, Delete, Rename and Show/Hide.

How does Calibrate decide the scale?

You give it two points on the image and the real distance between them. SolidCraft scales the whole image so that those two points end up exactly that far apart, keeping Point A where it is.

Does the canvas end up in my exported STL or STEP?

No. A canvas is only a reference picture in the design. It is not a body, so exports only contain the solids you build from your traced sketch.

What is the difference between Canvas and Decal?

A canvas is a semi-transparent reference image on a plane that you trace over. A decal is an image you place on a flat face of a body, for example a label or logo on a part, and it is opaque by default.

Sources

Last updated: